Balldrop

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Balldrop is a godot experimental audio toy. It is based on: https://github.com/Bauxitedev/balldrop a Godot 3.1 experiment.

Four balls are fired from quadrants. You draw lines for them to bounce. This causes them to sound a sample at frequencies related to the distance of the line.

My intention for this release was to:

1. demonstrate some of the rendering / mixing of Godot
2. Find methods for doing accurate touch interactions in SFOS godot
3. pump the hype on https://github.com/savegame/godot/releases/tag/v3.2.1-stable-sailfish-2

You can build this with either savegames 3.2 or 3.5 godot releases. I'm stuck with 3.2.1 because of my port.

https://github.com/poetaster/balldrop/releases

Todo:
- more sensible, interesting intervals, scales
- add option to select rate

 

Screenshots: 

Category:

Application versions: 
AttachmentSizeDate
File harbour-balldrop-1.0.0-1.aarch64.rpm7.92 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.0-1.armv7hl.rpm7.43 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.0-1.i486.rpm8.58 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.1-1.aarch64.rpm7.91 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.1-1.armv7hl.rpm7.43 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.1-1.i486.rpm8.58 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.2-2.aarch64.rpm7.96 MB13/11/2022 - 20:56
File harbour-balldrop-1.0.2-2.armv7hl.rpm7.47 MB13/11/2022 - 20:56
File harbour-balldrop-1.0.2-2.i486.rpm8.63 MB13/11/2022 - 20:56
Changelog: 

- application harbour-balldrop packed to RPM