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Balldrop is a godot experimental audio toy. It is based on: a Godot 3.1 experiment.

Four balls are fired from quadrants. You draw lines for them to bounce. This causes them to sound a sample at frequencies related to the distance of the line.

My intention for this release was to:

1. demonstrate some of the rendering / mixing of Godot
2. Find methods for doing accurate touch interactions in SFOS godot
3. pump the hype on

You can build this with either savegames 3.2 or 3.5 godot releases. I'm stuck with 3.2.1 because of my port.

- more sensible, interesting intervals, scales
- add option to select rate




Application versions: 
File harbour-balldrop-1.0.0-1.aarch64.rpm7.92 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.0-1.armv7hl.rpm7.43 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.0-1.i486.rpm8.58 MB07/11/2022 - 20:45
File harbour-balldrop-1.0.1-1.aarch64.rpm7.91 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.1-1.armv7hl.rpm7.43 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.1-1.i486.rpm8.58 MB08/11/2022 - 14:52
File harbour-balldrop-1.0.2-2.aarch64.rpm7.96 MB13/11/2022 - 20:56
File harbour-balldrop-1.0.2-2.armv7hl.rpm7.47 MB13/11/2022 - 20:56
File harbour-balldrop-1.0.2-2.i486.rpm8.63 MB13/11/2022 - 20:56

- application harbour-balldrop packed to RPM