Quake 2 (GLESv2)
WARNING: Please read How To Play in description
SailfishOS port with onscreen touch controls, based on Thenesis Quake 2 (fork of Yamagi Quake 2)
What is done:
- touch screen VKB (buttons only) controls (based on glKarins's GLESv1 port)
- touch screen mouse look and movement ( left screen side for movements, right side for mouse look)
- native dynamic landscape orientation ( game render to FBO, than FBO draw in landscape orientation)
- disable screen blanking while game run (for playing it with Game Controller)
- add brightness control to screen shader (if Quake 2 look to dark on your device, just setup brightness in video/brightness)
- add in video -> anvanced settings -> rotate render 180 option for GeminiPDA (when you change option, you should rotat divice, becuse option work when rotatescreen event catched)
How to play:
- install RPM by clicking on file in builtin File Manager
- create folder ( or game create it automatically, when first run, but then it shutdown, because you need original resources for game) on your SailfishOS device
mkdir -p ~/.local/share/harbour-quake2/baseq2
- buy original Quake 2 on Steam (or somewhere else)
- copy content of baseq2 folder from original game installation to ~/.local/share/harbour-quake2/baseq2 on your SailfishOS device
- play this cool game now!!!!
Recommendation:
- Do not enable multitexturing video option, it work really slow, even on SailfishX XA2+
- for setting up touch look sensivity, just setup in in options/mouse options (linear mouse sensivity, yaw mouse speed, pitch mouse speed)
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Sources:
Application versions:
Changelog:
- fixes for SailfishOS >= 4.3
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