It is the dark future - year 2020, people get absorbed by 'the AI' into arcade games of the 80s. It's your turn, you can either outwit your opponent on your light-cycle bike, or it will be your end.
2-player game based on tron. The button areas are just suggestions to not obscure opponents vision, any tap on your side of the screen will register as a turn based on whether it's left or right of the centre. Thickness setting should help with higher dpi devices, base settings work well on jolla C, let me know if we need more options, but can't guarantee it will work for very high-dpi devices as collision checking with getImageData is already choking the whole thing, might need a rewrite in c++ or sdl2
0.2 - draw condition handled, small bugfixes