Boxclip

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2D platformer engine using LÖVE and Lua forked from: https://github.com/Jigoku/boxclip

Boxclip is a 2D platformer engine, with an emphasis on interactive map editing. Built using the LÖVE2D framework.

Maps can be created with the custom built-in map editor. Simply drop and place entities into the world to create a level.

This app depends on LÖVE runtime, make sure you install it first: https://openrepos.net/content/sashikknox/love-2d-runtime

I added to this fork:

  • Thumbstick support: Control the player with the thumbstick
  • Replaced some assets
  • Touch controls
  • Added credits menu
  • Added some extra music tracks

Tweaks (necessary to avoid compatibility issues):

  • Shaders disabled (waterfalls are frozen as a result)
  • Webp disabled (the game is as a result ⁓ 8Mb bigger)
  • Console prints disabled
  • Function in charge of hidding sprites "love.graphics.setScissor" disabled due to incompabilities (it causes spikes and other sprites to be visible when they should not)
  • Function in charge of formating time disabled (world:formattime(n)) due to issues on Sailfish, as a result, gameplay time rendering is an unreadable mess.
  • Other minor tweaks

Version 0.1.4b-1 adds remote network controls improvements:

  • Added network menu to enable, disable and set up network controls
  • Added network menu to set up the remote server ip, ports and the ip of the virtual gamepad that connects to it.
Screenshots: 

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Application versions: 
AttachmentSizeDate
File boxclip-0.1-1.noarch.rpm49.54 MB06/03/2024 - 09:35
File boxclip-0.1.2-1.noarch.rpm49.53 MB10/03/2024 - 15:04
File boxclip-0.1.3-1.noarch.rpm49.69 MB12/03/2024 - 11:45
File boxclip-0.1.4b-1.noarch.rpm52.36 MB20/03/2024 - 13:57
File boxclip-0.1.4d-1.noarch.rpm52.36 MB21/03/2024 - 14:08
Changelog: 

Critical bug causing the game to crash when starting any level due to remote axis values not being initialized solved.